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List of patch 2.13 changes

A patch weighing 1.1 GB is already available for download.

New content – winning poses!

Known Issue

  • [Xbok One] The game may crash when you try to enter the Warrior Tests after any online match.

Enhancements

Rating Duel

  • Rewards in this mode now depend on the duration of the match.

the main thing

Fury

  • Corrected the work of active abilities and debuffs during the accumulation of Rage.
  • Corrected the accumulation of Rage when receiving multiple attacks at the same moment.
  • Reflection of breaking through of defense no longer accumulates Rage.
  • Officers and Guardians are no longer considered active opponents. This means that their strikes (and counteraction against them) will no longer accumulate Rage.
  • Fixed a bug where some hero attacks did not cause Rage to accumulate.

Developer Comment: “We knew about a bunch of problems related to Rage, and these changes should eliminate them.

Correcting the work of Rage and abilities means that, for example, the damage from Justiciary’s bomb will no longer accumulate Rage to the enemy. ”

Area Attack

  • Guard, Conqueror, Justiciary, Redeemer, Holdar, Valkyrie, Highlander, Berserk, Shaman, Kensey, Hitokiri, Nobusi, Orochi, Aramush, Tiandi, Master, Monk: 1-second pause before restoring stamina when using most attacks in the area has been removed.

Developer Comment: “We decided to standardize area attacks to eliminate delays before restoring stamina.”

the fire

  • The amount of time allotted for burning and the damage received from the fire was doubled. Damage has not changed, but the burning effect now lasts longer than before.

Developer Comment: “Although the fire is still powerful in terms of damage, increasing the burning time suggests that you will have more time trying to kill your opponent or the ability to heal yourself.”

Heroes

The Conqueror

  • The speed of starting a series of weak blows from the side is increased to 500 ms (previously – 600).
  • Damage dealt by weak hits in an infinite series is increased to 18 (previously – 13).

Developer Comment: “We are gradually accelerating weak attacks to 500 ms so that players are less passive. The Conqueror is one of those few heroes with 600 ms attacks. In addition, we believe that the damage from his attacks in the series was too low, which made sense in an endless chain of attacks. ”

Dark Prior

  • The time required to evade the Rebirth of Darkness technique has been reduced to 200 ms.

Developer comment: “We want to eliminate situations like the one when Prior starts to push with a shield, and the other player immediately presses the dodge button. At the same time, the speed of reception itself remains unchanged. ”

Comment from me: … why? Many players are already not able to dodge a shield strike, so why tighten the stranglehold on their necks even more?

Deliverer

  • Weak attacks now have an uninterrupted status when used on a player who is under the effect of bleeding. This new property is called Exsanguis Celeritas.
  • The recovery time of all beginners in a series of powerful shocks has been reduced to:

    When hit, 800 ms (previously 900).

    With normal blocking – 800 ms (previously – 900).

    When blocking from all sides – 900 ms (previously – 900).

    With a miss – 1000 ms (previously – 1100).

  • Recovery time of all final powerful blows is reduced to:

    When hit – 800 ms (previously – 900).

    With normal blocking – 800 ms (previously – 900).

    When blocking from all sides – 900 ms (previously – 1000).

    With a miss – 800 ms (previously – 1100).

Developer Comment: “The addition of Exsanguis Celeritas will make the Deliverer a more dangerous opponent for bleeding players, allowing her to crush them with her attacks.”

Leader

  • The time required to evade the “Headbut” reception has been reduced to 300 ms.
  • Area attack recovery time reduced to 600 ms (previously – 1000).

Developer comment: “We want to eliminate situations like the one when the Leader begins to perform a header and the other player immediately presses the dodge button. At the same time, the speed of reception itself remains unchanged. ”

Yormungand

  • Improved auto-launch attack attack.

Developer Comment: “This change will eliminate situations in which the hero missed an attack when it wasn’t supposed to be.”

Comment from me: most often, an offensive attack did not work in situations where the enemy is running right at you.

Valkyrie

  • A weak final strike from above now paralyzes the enemy less than before.
  • Recovery time of all final weak hits is reduced to:

    When hit – 600 ms (previously – 900).

    With normal blocking – 600 ms (previously 900).

    When blocking from all sides – 700 ms (previously – 800).

    With a miss – 700 ms (previously – 1100).

  • The recovery time of all final powerful blows from above has been reduced to:

    When hit, 800 ms (previously 1000).

    With normal blocking – 700 ms (previously – 1000).

    When blocking from all sides – 800 ms (previously – 1100).

    With a miss – 800 ms (previously – 1200).

  • The recovery time of all final powerful blows from the side is reduced to:

    When hit – 800 ms (previously – 900).

    With normal blocking – 700 ms (previously – 900).

    When blocking from all sides – 800 ms (previously – 1000).

    With a miss – 800 ms (previously – 1100).

Developer Comment: “Reduced recovery time after using powerful attacks will allow the Valkyries to use them more effectively in mass batches.”

Highlander

  • The recovery time of all final powerful blows in the Protective form is reduced to:

    When hit – 800 ms (previously – 1200).

    With normal blocking – 700 ms (previously – 1200).

    When blocking from all sides – 900 ms (previously – 1300).

    With a miss – 800 ms (previously – 1400).

  • The amount of stamina spent on weak attacks in the attacking form has been reduced to 17 units (previously 26).
  • The amount of stamina spent on attacking an area has been reduced to 60 (previously 90). Distribution: 40 units for 1 hit, and 10 for subsequent ones.

Developer Comment: “The final powerful strikes in the Highlander’s Defensive form are quite quick, but they had to be paid for using the rollback time. “We reduced it so that players on the Highlander used powerful attacks more often.”

Shaman

  • The amount of stamina spent on attacking an area has been reduced to 60 (previously 70). Distribution: 40/10/5/5. Canceling attacks no longer consumes stamina.

Globes

  • The recovery time of the usual final weak shots is reduced to (exception – the second guaranteed weak attack in the series):

    When hit – 600 ms (previously – 800).

    With normal blocking – 600 ms (previously – 800).

    When blocking from all sides – 700 ms (previously – 800).

    With a miss from above, 900 ms (previously 1100).

    With a side impact miss – 900 ms (previously – 1200).

  • The recovery time after canceling the attack on the area is reduced to 100 ms in order to prevent guaranteed penetration of the defense after blocking the first strike.

Developer Commentary: “Although, in the opinion of many, Nobusi very rarely used her usual final weak shots, we found it necessary to reduce their recovery time.”

Shinobi

  • Blocking attacks from afar point-blank no longer gives the enemy a guaranteed penetration of defense.

Developer Comment: “Shinobi felt too helpless to use his powerful attacks from afar, as his defense could be broken with a simple block.”

Cards

River Fort

  • Point A The

    ledge leading to this point has been blocked.

  • Point C

    The bridge going from the attackers’ spawn point now has a railing.

    Some ledges near the entrance to the point were blocked.

    The spikes near the Viking statue have been removed.

Developer comment: “Although point C still has some ledges from which players can be dropped, we want access to it to be less lethal. And the spikes were pointless in an already dangerous area. ”

Personalization

  • The arrangement of colors in some coloring books has been changed so that it is easier for players to determine their / others.
  • Some coloring pages are now only available in a neutral state, so that players are not confused with the definition of their / others.
  • The list of colors can be found here .

Comment from me: at first, the developers claimed that it is difficult for people to identify the belonging of a particular player to a particular team due to colorings, then they began to allow many colors to be used in different teams, now they take a step back. Do they not understand that people determine the player’s team by the color of the large shield over his hero? What kind of insanity?

Error correction

the main thing

  • Fixed a bug due to which the player fell from the zipline (rope, cable) when activating Rage. Now you can no longer activate Rage when using the zipline.
  • Fixed a bug due to which the hero sometimes could not fend off attacks due to the blow of the minion. This applies only to those heroes who do not have a permanent block.
  • Fixed a bug due to which the player could not be reborn until the end of the match if another player who disconnected at that moment or a bot that was replaced by another player started to revive him.

Heroes

Sentinel

  • Fixed a bug due to which the second guaranteed weak attack in the series often collided with the wall.

The Conqueror

  • Fixed a bug due to which the hero incorrectly used the Deaf Defense rack when rolling back his weak attacks in a series.

Holdar

  • Fixed a bug due to which the hero could transfer his attack over the area to break through the defense when out of the defensive regime.

Shaman

  • Fixed a bug due to which the guaranteed second attack of the reception of the “Blood Sign” often collided with the wall.

Shugoki

  • Fixed a bug due to which the hero could translate penetration of protection into activation of Rage.

Hitokiri

  • Fixed a bug due to which the hero could get endless hyper-armor during finishing, as well as lose the shield from the “Executioner” ability in the middle of finishing the finishing.
  • Fixed a bug due to which the hero could not roll back without doing backward evasion without directing command input.
  • Fixed a bug due to which the position of the third-person view was shifted if the “Legion Impact” belonging to Centurion flew into the hero.

Abilities

Shield

  • Fixed a bug due to which a fixed player received damage if a hero with this ability pushed a minion.

Decisive blow

  • Fixed a bug due to which this ability did not work on the Gladiator who performed the “Trident Strike” technique.

Senbondzakura

  • Fixed a bug due to which the ability seemed active when reviving an ally.

Champion’s Projectile

  • Fixed a bug due to which the ability did not drop the enemy using zipline.

AI

  • Fixed a bug due to which the bots always blocked the second hit in the series.

Cards

Harbor

  • Fixed a bug that allowed the player to get to inaccessible places through zip lines.

Arenas

  • Fixed a bug due to which some tricks allowed pushing players off the map.

User interface

  • Fixed a bug due to which players after the match sometimes didn’t get either steel, experience, or loot, but only resources for the global map.
  • Fixed a bug due to which the breakout defense icon remained until the end of the match if the player’s defense at that moment broke through the enemy, and the player himself left the defensive mode.
  • Fixed a bug due to which one or more contracts were displayed as numbers.
  • Fixed a bug due to which one or more contracts were displayed in another language.
  • The look of Holdar has been slightly changed so that the outfits look better on him.

Player selection

  • Fixed a bug due to which users of Australia connected to players from other regions. Thanks to the PureLSD player for the message.

Personalization

  • Fixed a bug due to which sounds were delayed when completing the Finishing “Nowhere is Easier” Tiandi.
  • Fixed a bug due to which the player on Yormunganda was shifted to the side when completing the “Skull” finishing.
  • Fixed a bug due to which two different colors were called “Fading Coals.” One of them is now renamed “Fading Passion.”
  • Fixed a bug due to which the enemy left the preview area of ​​the Sparking Death finisher owned by Berserk.
  • Fixed a bug due to which the team color of the fabric on the Worn Stone helmet of Berserk depended on its gender.
  • Fixed a bug due to which visual effects were missing in Aramushi’s Do Not Yaw.
  • Fixed a bug due to which the Gladiator’s Cheeky Victory shield provided offset patterns and symbols.

PC

  • Fixed a bug due to which the game did not close properly when exiting to the desktop.

You can read the English-language patchout here .

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